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NARRATIVE SAMPLES

Fail-Forward Die-Roll Encounter

A fail-forward dialogue moment from Aether & Iron, where a failed skill check unlocks a distinct, character-driven response. I designed and implemented these encounters and missions for the Act 1 map, pitching and implementing these RPG branches to ensure failure remained narratively rewarding and reactive. They were also a blast to write!

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Choice-Driven RPG Quest Sample: Lazarus Crow

So much can change when you come back from the dead.


A reactive RPG narrative sample showcasing branching player expression, companion-driven dialogue, and quest pacing, blending the tonal influence of Baldur's Gate 3 with the literary texture of Disco Elysium.

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Narrative Reward System: Lucanis Lunchboxes

A selection of narrative system samples demonstrating progression-gated, companion-driven interactions that deliver character and reactivity through low-scope, player-discovered content.

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Narrative Artifact: Deep Space Drift

A published speculative fiction piece presented as an in-world transmission, showcasing character voice and  embedded worldbuilding in a mature game setting.

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Cinematic Script: Long Way Down

What happens when Joel Miller (The Last of Us), Vi (Arcane), and Kim Kitsuragi (Disco Elysium) find themselves stranded in a crumbling elevator shaft together?

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Cinematic Script: Long Way Down

What happens when Joel Miller (The Last of Us), Vi (Arcane), and Kim Kitsuragi (Disco Elysium) find themselves stranded in a crumbling elevator shaft together?

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Playable Twine: Prodigal Roots

A systems-driven narrative prototype simulating a War Table operation, where player decisions and agent assignments determine branching outcomes and world state changes. The sample highlights how narrative design can extend beyond direct gameplay to shape exploration, character introduction, and future content.

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RPG Pitch Documentation: Prodigal Roots DLC

Example of a narrative pitch deck and design doc made for the Dragon Age setting. These documents include proposals for encounters and mission content, branching choices, and high-level goals for a full-length DLC.

Japanese Books

Ambient Lines Medley

A collection of curated ambient lines I've written that showcase the breadth of my experience writing in different genres and settings.

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Fantasy Combat Barks: Prodigal Roots

Examples of combat barks written for the Dragon Age universe. These brief one-line responses are designed to clearly establish the tide of battle in rapidly progressing combat, while providing each party member with their own distinctive voice.

©2026 by Ellie Tsang.

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